ActionResult
The universal result of gameplay commands with no extra payload fields. Richer commands return specialized results (TransferResult, CountResult, SonarScanResult, and the rest), which share the same two base fields.
| Field | Returns | Meaning |
|---|---|---|
.status | string | Stable result code for scripts to branch on |
.message | string | Player-readable, contextual explanation: suitable for logs and diagnostics, never for branching |
The status vocabulary
Section titled “The status vocabulary”.status values are drawn from one shared pool; each command documents its own subset (see that command’s Outcomes list on its component page). The pool spans:
- Success and progress:
"ok","partial","no_op","complete","completed","started","charging","queued","refueling","accepted","correct" - Transient (retry later):
"busy","in_progress","already_active","paused","paused_no_power","under_construction","station_offline","moving","scrambled","cooling","holding","overheated","source_busy","output_busy" - Mounting and slots:
"not_mounted","unknown_module","slot_not_compatible","slot_occupied","invalid_slot","capability_already_mounted","slot_empty","holder_not_empty","invalid_internal_slot","not_container","item_not_accepted","internal_slot_occupied","internal_slot_empty","container_not_empty","module_not_mounted","wrong_engine_for_module","cargo_capacity_exceeded" - Position and world:
"not_at_site","not_surveyed","too_hard","out_of_bounds","out_of_range","wrong_position","not_at_service_point","not_at_station","not_docked","too_far","already_here","invalid_target","station_not_found","drill_not_found","invalid_coords" - Power and resources:
"no_power","not_enough_power","not_powered","no_cargo_space","inventory_full","insufficient_credits","insufficient_materials","no_oil","no_salt","insufficient_water","tank_empty","no_source" - Gating:
"locked","recipe_locked","research_required"(in transfer results),"not_found","invalid","duplicate","invalid_type","not_ready","blocked","canceled","rejected","boot_required","power_required" - Crops:
"invalid_seed","no_seed","not_empty","base_sector","no_kit","invalid_kit","not_plantable","already_full","invalid_input","no_plant","already_mature","tier_conflict","no_dose","not_mature","no_forage","no_material","nothing","empty","dropped" - Contracts:
"path","wall","exit","ongoing","win","loss","draw","occupied","no_game","incorrect","already_completed_correct","already_completed_incorrect","wrong_planet","wrong_contract","unknown_contract","key_is_planet","unknown_key" - Machines and recipes:
"unknown_recipe","offline","material_mismatch","material_present","recipe_mismatch","insufficient_input","input_empty","no_input","output_full","script_present","no_script","already_running","not_toggleable","not_connected","booting","already_booted","activating","already_online","initializing","already_repaired","already_testing" - Comms, archive, markers:
"invalid_channel","invalid_value","channel_limit","invalid_key","entry_limit","invalid_icon","invalid_color","invalid_text","limit_reached" - Orders and stations:
"unknown_order","target_reached","already_dispatched","not_stranded","no_rescue","worker_not_present","construction_dependency","cargo_present","hot_cargo_requires_plating" - Biology and wildlife:
"no_active","cargo_occupied","no_fragment","input_occupied","source_empty","wrong_outpost","invalid_source","invalid_reagent","invalid_qty","invalid_properties","invalid_property_match","not_analyzed","invalid_specimen","chamber_occupied","not_in_input","invalid_fragment","destroyed","unknown_gene","invalid_recipe","wrong_materials","wrong_fragment","no_recipe","conditioned","burned","no_run","species_exists","unknown_creature","not_cataloged","no_target","wrong_feed","insufficient_feed","insufficient_reagents","no_colony","not_established","insufficient_capacity","unknown_node","already_purchased","population_locked","insufficient_insight"
See also
Section titled “See also”- Command Results: the model, kinds (success / partial / transient / rejection), and how to branch