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Water Pump

Extracts water from a surveyed well at a throttle your script sets. Its Planet Map blueprint can be placed in Plan Mode or by script; a Pioneer must still build it on the well.

Stats: Type Fluids · Built on water wells · Power in -4 W (draws from grid) · Produces Water, buffer 10 t · Output buffer 20 units (salt)

How to obtain: The recipe unlocks with the Hydrology Survey research (Pressure 30). Fabricate a Water Pump on a Fabricator: 2× Iron Ingot, 2× Glass, 4× Liquid Pipe Segment. Build it on a surveyed water well with a Pioneer’s Constructor.

Access: self / get_component(id) · Like every component, exposes .id and .name.

The WaterWell this pump is bolted to: .id, position(), yield_tier() ("standard" / "rich" / "pure" = 1×/2×/3×), flow_rate() per-hour output. Useful for prioritization scripts comparing yields.

Returns: WaterWell snapshot

Total water delivered to connected destinations this tick, in t/h. 0 when throttle is 0 or no destination can accept flow. If a productive well still reports 0, check connections, completed pipe routes, conflicts, power, and destination capacity.

Returns: Number (t/h)

True if the powered pump had an open throttle and water available but could transfer none across its connected routes. No available water, a closed throttle, or lack of power does not report a stall.

Returns: Boolean

Current throttle (0-1). 0 by default; the pump idles until a script calls set_throttle().

Returns: Number

Set the pump’s total output rate (0-1) across reachable destinations. Resets to 0 when the script stops, ends, or errors, so keep the control loop running.

Returns: ActionResult · Outcomes: "ok"

PickupOutputSlot holding salt created as a water-pumping byproduct (separate from water_out). Read count(), capacity(), stacks(). A physically present Rover or Pioneer connects its own input and pulls the salt; the Pump has no direct item-routing methods.

FluidPort routing water to a connected target (self.water_out.connect("bio_caster_1")); additional consumers may connect their own water_in ports. Every destination needs a completed Liquid Pipe route to this field Pump. The Pump stores nothing (level() reads 0).

peek_command() · next_command() · command_count() · clear_commands() (SELF ONLY): see Script Commands.