Grow Lamp
Lights the four orthogonally adjacent field cells (directly above, below, left, right) while powered and enabled.
Stats: Type Biosphere · Power in variable (draws from grid) · Tiers: Mk II, Mk III, Mk IV
How to obtain: The recipe unlocks with the Grow Lamp research (Plants 500,000). Fabricate a Grow Lamp Kit on a Fabricator: 1× Machine Frame, 2× Circuit Panel, 2× Glass. Deploy the kit on an empty field cell with a Harvester‘s deploy().
Access: self / get_component(id) · Like every component, exposes .id and .name.
Methods
Section titled “Methods”.set_enabled(enabled) SELF ONLY
Section titled “.set_enabled(enabled) SELF ONLY”Command the lamp on or off. Power loss pauses the script but preserves this setpoint; stopping the machine script resets it to False.
Returns: ActionResult · Outcomes: "ok"
.is_enabled() / .is_active() / .is_supplied()
Section titled “.is_enabled() / .is_active() / .is_supplied()”Enabled: script has commanded on. Active: commanded on with power. Supplied: commanded on, powered, and actively lighting; when False, covered cells lose lit and their plants pause.
Returns: Boolean
.status()
Section titled “.status()”Exact operating state: "not_placed", "disabled", "no_power", or "active".
Returns: String
.tier()
Section titled “.tier()”Deployed tier (1-4). Mk I/II/III/IV provide 1×/2×/4×/8× supported plant output and draw 5/25/100/500 W while active. Tier up by fabricating and applying a Grow Lamp upgrade pack.
Returns: Number
.position()
Section titled “.position()”Grid sector occupied by this lamp, such as "E14".
Returns: String
Command mailbox
Section titled “Command mailbox”peek_command() · next_command() · command_count() · clear_commands() (SELF ONLY): see Script Commands.
See also
Section titled “See also”- Sprinkler and Dispenser: the other condition providers
- Biosphere Plants: which species need lit cells