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Cell

One Harvesting-field sector snapshot. Returned by: self.cell(sector) / self.cells() on Harvester and Crop Automator.

MemberReturnsMeaning
.idstringSector id, e.g. "E13" (row letter A-H + column 1-24). Parse it yourself to compute the four orthogonal neighbors; there is no neighbors() helper
.plantstring or NoneSpecies id of the planted flora ("sunpetal"…), matching SeedRecipe.species. Not the "seed_sunpetal" item id
.statusstring"unknown" (unscanned natural ground), "empty" (bare plantable), "item" (uncollected surface item), "base" (Harvester depot), "provider" (field equipment), "growing", "stalled", "mature". Only "empty" accepts planting or deployment
.growthnumber0-1; 1.0 = ready to harvest. Advances only while every requirement is met, pauses (never regresses) otherwise
.foragenumberWhole forage banked: rises with growth (including diversity and field bonuses), freezes at growth 1.0. Harvester moves what Inventory can hold and leaves the remainder; a Crop Automator moves what fits in its output, discards the rest, and clears the cell
MemberReturnsMeaning
.litbooleanActive 24-hour Harvester light treatment or a powered Grow Lamp covers it. Satisfies Light; Shade plants need this False
.wateredbooleanActive Harvester water treatment or a powered, supplied Sprinkler
.saltedbooleanActive Harvester salt treatment or a powered, supplied Dispenser
.manual_light_remaining / .manual_water_remaining / .manual_salt_remainingnumberHours (0-24) left on the Harvester-applied treatment, excluding provider coverage; each successful treatment resets to 24
MemberReturnsMeaning
.fertilized / .fertilizer_remaining / .fertilizer_tierboolean / number / numberFertilizer dose active; hours left (each unit adds 8); tier 1-3 (0 when none)
.accelerated / .accelerant_remainingboolean / numberGrowth Accelerant active; hours left (each unit adds 8)