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Sprinkler

Waters the four orthogonally adjacent field cells (directly above, below, left, right) while powered, supplied, and enabled.

Stats: Type Biosphere · Power in variable (draws from grid) · Consumes Water, buffer 10 t · Tiers: Mk II, Mk III, Mk IV

How to obtain: The recipe unlocks with the Sprinkler research (Plants 100,000). Fabricate a Sprinkler Kit on a Fabricator: 1× Machine Frame, 2× Liquid Pipe Segment, 1× Pressure Valve, 2 t Water. Deploy the kit on an empty field cell with a Harvester‘s deploy().

Access: self / get_component(id) · Like every component, exposes .id and .name.

Command watering on or off. Power loss pauses the script but preserves this setpoint; stopping the machine script resets it to False.

Returns: ActionResult · Outcomes: "ok"

.is_enabled() / .is_active() / .is_supplied()

Section titled “.is_enabled() / .is_active() / .is_supplied()”

Enabled: script has commanded on. Active: commanded on with power and water. Supplied: placed, commanded on, powered, with water in the buffer; when False, covered cells lose watered and their plants pause.

Returns: Boolean

Exact operating state: "not_placed", "disabled", "no_power", "no_water", or "active".

Returns: String

Fraction of the onboard water buffer filled (0-1). Drops while watering; refills from the connected water_in source. 0 means dry.

Returns: Number (0-1)

Deployed tier (1-4). Mk I/II/III/IV provide 1×/2×/4×/8× supported plant output, draw 5/25/100/500 W, and consume 2/10/200/1,000 t/h Water while active. Tier up with a Sprinkler upgrade pack.

Returns: Number

Grid sector occupied by this sprinkler, such as "E14".

Returns: String

FluidPort water buffer. connect(...) with the provider’s stable machine id or display name; completed liquid-pipe networks carry water between outposts. Sharing an outpost with a pipe or tank does not connect it automatically.

peek_command() · next_command() · command_count() · clear_commands() (SELF ONLY): see Script Commands.